RepoDocsMinecraft

Features

Be Careful adds many changes to progression and the typical flow of the game, all of which are largely configurable so end users can pick and choose what parts they want to include.

Nether

  • Adds an on fire effect in the Nether after a certain amount of time has been spent in the dimension.
  • Adds certain foods that grant Fire Resistance for a short period of time.
  • Adds a Frozen Campfire that when fueled with cold blocks (ie. snow, ice, packed ice, etc.) will create an AoE of Fire Resistance.
  • The Nether is also a 1:1 scale with the overworld now, effectively removing the functionality of Nether highways for balancing reasons.
  • Additionally, only Ruined Portals that spawn in the world can be ignited to create a functional Nether portal, meaning player’s cannot simply create portals wherever they would like.

Deep Dark

  • Adds a corruption effect in the Deep Dark.
    • This corruption effect increments as you spend more time in the biome, eventually culminating in a very harmful Corruption DoT effect being applied to the player.
  • To combat this, the Totem of Light is a craftable item the player can consume to cleanse any player in a given AoE of their corruption debuffs.
  • In addition to this behaviour, the Warden now drops a Lost Key that players can use to ignite the Ancient Portal in Ancient Cities.
  • Strongholds have been removed and as such the way the End is accessed now is through igniting an Ancient portal with a Lost Key.

End

  • The player no longer spawns on the dragon island, instead they spawn at a random location out in the islands surrounding the dragon island.
  • F3 coordinates are blocked while in the dimension, so the player must use Ender Eyes to be shown the way towards the dragon island.
  • Phantoms no longer spawn in the overworld, instead they spawn at intervals in the End to prevent players from simply bridging unprotected across the void.
  • Elytra have also been removed from End Cities for balancing purposes.
  • There are new obsidian framed gateways that are randomly placed around the edge of the void perimeter that surrounds the dragon island.
    • These gateways take the player to the dragon island, allowing them to avoid crossing the large void chasm that surrounds the dragon island.

Misc

  • All chunks start in their hardest difficulty state and rather decrease in difficulty as more time is spent in them.
    • Certain features such as sleeping in a bed are not allowed until enough time has passed in a chunk to deem it “safe”, referred to as taming the chunk.
  • Certain blocks commonly featured in a home/base will accelerate the process of taming a chunk, such as a crafting table, furnace, bed, etc.
  • Cold biomes will also apply a freezing effect to the player slowly over time that eventually will start damaging the player.
    • This can be mitigated by simply moving near any heat source such as an active furnace, campfire, or simply holding a torch in the offhand.
1 day agoLast edited 2026-08-21T19:34:01.000Z1 day agoCreated 2026-08-21T19:34:01.000Zspekky